AI Insights · Timothy · July 2024
Top 5 Low Poly Games Performance in Ecuador Q2 2024
Explore the performance of the top 5 low poly games on a unified platform in Ecuador during Q2 2024, including trends in downloads, revenue, and weekly active users.
ARTICLE BODY
In the second quarter of 2024, the performance of the top 5 low poly games on a unified platform in Ecuador showcased interesting trends in downloads, revenue, and weekly active users. Below, we delve into the specifics for each game, drawing on data from Sensor Tower.
Roblox from Roblox Corporation saw its weekly revenue fluctuate between $7.1K and $9.9K, with a notable dip in early June. Downloads varied throughout the quarter, peaking at approximately 41.7K in the week of April 8. Weekly active users showed a positive trend, increasing from 1.5M to 1.6M by the end of June.
Level Devil - NOT A Troll Game by Unept experienced modest revenue, reaching a maximum of $42 in mid-April. Downloads initially dropped from 16.7K to 3.6K by early May but rebounded to 11.8K by the end of May. Weekly active users followed a similar pattern, declining from 35.1K to 22.1K in early May, then rising to 34.6K in early June before stabilizing at around 28.5K in late June.
I, The One - Fighting Games from Azur Interactive Games Limited had no revenue during this period. Downloads were inconsistent, with a peak of 4.7K in late April and a low of 1.5K in early June. Weekly active users exhibited a similar trend, peaking at 10.3K in late April and fluctuating around 5.3K to 8.5K for the rest of the quarter.
Super Bear Adventure by Earthkwak Games generated minimal revenue, with a maximum of $97 in late April. Downloads remained relatively stable, averaging around 2.5K to 2.8K per week. Weekly active users hovered around 13K, with minor fluctuations throughout the quarter.
The Walking Zombie 2: Shooter from Alda Games s.r.o. had sporadic revenue, peaking at $63 in early June. Downloads varied, with a high of 3.9K in mid-April and a low of 1.2K in late May. Weekly active users saw a decline from 14.6K to 9.8K over the quarter.
These insights highlight the dynamic nature of the low poly games market in Ecuador. For more detailed analytics, visit Sensor Tower.